Build File
A build file is a file, typically named BUCK
, that defines one or more
build rules. Buck2 takes a BUCK
file as input and evaluates
the file to declare targets, which are then used to create a
graph of dependencies and to derive the actions that must be completed to build
intermediate and final software outputs.
Syntax and structure overview
-
Build files are syntactically Starlark files, containing a set of target definitions (i.e. invocations of functions where the name of the function is the type of the target, and the arguments to the function are the attributes of the target).
-
Each build file can contain multiple target definitions and is uniquely identified by the directory it is in.
-
Relative order of these target definitions is not important; all that matters is which target definitions were declared, and with what values, by the time evaluation of the build file completes.
-
In order to enforce a clean separation between code and data, build files cannot contain arbitrary function definitions or conditional/for statements. Moreover,
*args
and**kwargs
arguments are not permitted; instead, all the arguments must be listed explicitly. Instead, functions can be declared in.bzl
files that must be loaded explicitly at the top of the build file.
Mini BUCK example
Here is a mini example of a build file containing two targets, one refers to a
file main.c
as its inputs and the other two files greeting.c
and
greeting.h
.
cxx_binary(
name = 'hello',
srcs = [
'main.c',
],
deps = [
':greeting',
],
)
cxx_library(
name = 'greeting',
srcs = [
'greeting.c',
],
exported_headers = [
'greeting.h',
],
)
Targets
Each target has a name, identifying it uniquely in the same build file. Additionally, it has a set of named attributes depending on the type of the target. Attribute names can only have alphanumeric characters and underscores, and cannot start with a digit.
Build file naming and referencing
-
You can change the name that Buck2 uses for the build file in the
buildfile
section of buckconfig. -
A source file in your project can only be referenced by rules in its "nearest" build file, where "nearest" means its closest direct ancestor in your project's file tree. (If a source file has a build file as a sibling, then that is its nearest ancestor.) For example, if your project had the following
BUCK
files:
java/com/facebook/base/BUCK
java/com/facebook/common/BUCK
java/com/facebook/common/collect/BUCK
Then your build rules would have the following constraints:
- Rules in
java/com/facebook/base/BUCK
can reference any file underjava/com/facebook/base/
. - Rules in
java/com/facebook/common/
can reference any files under that directory, except for those underjava/com/facebook/common/collect/
, as those "belong" to theBUCK
file in thecollect
directory.
The set of source files accessible to a build file is also known as its build
package. The way to refer to code across build packages is to create build
rules and use deps
to refer to that code. Going back to the previous example,
suppose code in java/com/facebook/common/concurrent/
wants to depend on code
in java/com/facebook/common/collect/
. Presumably
java/com/facebook/common/collect/BUCK
has a build rule like:
java_library(
name = 'collect',
srcs = glob(['*.java']),
deps = ['//java/com/facebook/base:base',],)
Then java/com/facebook/common/BUCK
could have a rule like:
java_library(
name = 'concurrent',
srcs = glob(['concurrent/*.java']),
deps = ['//java/com/facebook/base:base','//java/com/facebook/common/collect:collect',],)
whereas the following would be invalid because
java/com/facebook/common/collect/
has its own build file, so
//java/com/facebook/common/collect:concurrent
cannot list
java/com/facebook/common/collect/*.java
in its srcs
.
java_library(
name = 'concurrent',
srcs = glob(['collect/*.java', 'concurrent/*.java']),
deps = ['//java/com/facebook/base:base',],)